HCC 741: Assistive Technology and Accessibility

University of Maryland, Baltimore County

Cook & Hussey Chapter 2 (due 9/18/12)


Chapter 2: Framework for AT


Author: amyhurst

Assistant Professor at University of Maryland, Baltimore County (UMBC) in Human-Centered Computing and Assistive Technology

7 thoughts on “Cook & Hussey Chapter 2 (due 9/18/12)

  1. How would you design assistive technology for a novice user so they can operate it like an expert user? Some assistive technology requires training. How would you design an interface the novice user can pick up and not require large amounts of training?

  2. The Hierarchy for Assistive Technology suggests selecting rehab products or modifying existing rehab products, why is this recommended when AT devices were so clearly delineated in Chapter 1? Are these distinctions really needed? I guess I am back to Universal Design…

  3. What are the negatives in using a flexible allocation assistive technology system? This approach allows for a user to be fully reliant on the technology or not use the technology at all. It even allows for modification based upon abilities, day-to-day activities, strength, and other human factors. I am curious about what situations would this not be considered a “good choice” for a user?

  4. I’m sure many techies believe they are very strategic in shortcuts they use w/their technology, but who is more strategic, those who need to use shortcuts to complete or task or those who choose to?

  5. This chapter makes me think that the basic idea of universal design of an assistive technology as fundamentally inadequate. This makes the concept of DIY assistive technology even more appealing – people can design what they what, how they want and when they want it. The big challenge will be how will we provide them this platform to create these things for themselves, at a cost that they can afford? How do we convince an insurance company to pay thousands of dollars for a machine that can produce specialized walking canes for an individual, vs paying $20 for a generic one from the store?

  6. I’d be curious to discuss what it means to design for leisure. When we think of assistive tech, I think we tend to lean toward the seemingly more pressing issues–activities of daily living and the like. But if you think about your own life, your hobbies and leisure activities are just as much a component of the quality of your life as your ability to communicate at the grocery store or the gas station. How much is enabling plain fun over-looked?

  7. In the same vein as some other posts, this reading really made me curious about the balance of universal design and custom design. In the assistive technology human performance model, individual differences were really highlighted through user preferences, activities and social/environmental contexts. How is universal design possible or even desirable within this framework?

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