HCC 741: Assistive Technology and Accessibility

University of Maryland, Baltimore County

Target assistance for subtly balancing competitive play

3 Comments

Paper

Summary: Kena Jackson

Advertisements

Author: amyhurst

Assistant Professor at University of Maryland, Baltimore County (UMBC) in Human-Centered Computing and Assistive Technology

3 thoughts on “Target assistance for subtly balancing competitive play

  1. I am curious if it is the sticky target technique that is used for peripherals such as the Xbox Kinect, where you use your body (instead of voice) to select objects on the screen. In playing with the Kinect, I found that if I stretched my arm to move the cursor “hand” on the screen that I could highlight desired links, however I found it to be frustrating and harder after a while to use rather than just using the controller.

  2. Should they use targeting assistance universally in computer games?

  3. It surprised me that the participants did not like the adapted assistance once the different techniques were revealed. Part of considered they though if this being cheating. Another part considered the disabled population. Should disabled users know if their assistive technology tool was designed just for them or for all users? What are the implications for doing so? Can this finding in the research paper transfer to disabled users?

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s